Magical Musket Deck Breakdown

Cards Usage Statistic

Main Deck

N Rarity
Fabled Lurrie
N Rarity
Fabled Lurrie
N Rarity
Fabled Lurrie
LIGHT 1
Fabled Lurrie
  • ATK:

  • 200

  • DEF:

  • 400


When this card is discarded to the Graveyard, Special Summon it.

 Rarity
Fiendsmith Engraver
 Rarity
Fiendsmith Engraver
 Rarity
Fiendsmith Engraver
LIGHT 6
Fiendsmith Engraver
  • ATK:

  • 1800

  • DEF:

  • 2400


You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.

SR Rarity
Magical Musketeer Caspar
SR Rarity
Magical Musketeer Caspar
SR Rarity
Magical Musketeer Caspar
LIGHT 3
Magical Musketeer Caspar
  • ATK:

  • 1200

  • DEF:

  • 2000


During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can add 1 "Magical Musket" card from your Deck to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Caspar" once per turn.

R Rarity
Magical Musketeer Doc
R Rarity
Magical Musketeer Doc
R Rarity
Magical Musketeer Doc
LIGHT 3
Magical Musketeer Doc
  • ATK:

  • 1400

  • DEF:

  • 1200


During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can add 1 "Magical Musket" card from your GY to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Doc" once per turn.

SR Rarity
Magical Musketeer Starfire
SR Rarity
Magical Musketeer Starfire
SR Rarity
Magical Musketeer Starfire
LIGHT 4
Magical Musketeer Starfire
  • ATK:

  • 1300

  • DEF:

  • 1700


During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can Special Summon 1 Level 4 or lower "Magical Musket" monster from your Deck in Defense Position, except "Magical Musketeer Starfire". You can only use this effect of "Magical Musketeer Starfire" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

 Rarity
Fiendsmith's Tract
 Rarity
Fiendsmith's Tract
 Rarity
Fiendsmith's Tract
Spell Normal
Fiendsmith's Tract

    Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.

    UR Rarity
    Harpie's Feather Duster
    UR Rarity
    Harpie's Feather Duster
    UR Rarity
    Harpie's Feather Duster
    Spell Normal
    Harpie's Feather Duster

      Destroy all Spell and Trap Cards your opponent controls.



      Tag(s):

      SR Rarity
      Magical Musket - Cross-Domination
      SR Rarity
      Magical Musket - Cross-Domination
      SR Rarity
      Magical Musket - Cross-Domination
      Spell Quick
      Magical Musket - Cross-Domination

        If you control a "Magical Musket" monster: Target 1 face-up monster on the field; until the end of this turn, change its ATK/DEF to 0, also it has its effects negated. You can only activate 1 "Magical Musket - Cross-Domination" per turn.

        UR Rarity
        Triple Tactics Talent
        UR Rarity
        Triple Tactics Talent
        UR Rarity
        Triple Tactics Talent
        Spell Normal
        Triple Tactics Talent

          If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



          Tag(s):

          UR Rarity
          Infinite Impermanence
          UR Rarity
          Infinite Impermanence
          UR Rarity
          Infinite Impermanence
          Trap Normal
          Infinite Impermanence

            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

            N Rarity
            Magical Musket - Dancing Needle
            N Rarity
            Magical Musket - Dancing Needle
            N Rarity
            Magical Musket - Dancing Needle
            Trap Normal
            Magical Musket - Dancing Needle

              If you control a "Magical Musket" monster: Target up to 3 cards in the GYs; banish them. You can only activate 1 "Magical Musket - Dancing Needle" per turn.

              R Rarity
              Magical Musket - Desperado
              R Rarity
              Magical Musket - Desperado
              R Rarity
              Magical Musket - Desperado
              Trap Normal
              Magical Musket - Desperado

                If you control a "Magical Musket" monster: Target 1 face-up card on the field; destroy it. You can only activate 1 "Magical Musket - Desperado" per turn.

                R Rarity
                Magical Musket - Last Stand
                R Rarity
                Magical Musket - Last Stand
                R Rarity
                Magical Musket - Last Stand
                Trap Counter
                Magical Musket - Last Stand

                  When your opponent activates a Spell/Trap Card while you control a "Magical Musket" monster: Negate the activation, and if you do, destroy that card. You can only activate 1 "Magical Musket - Last Stand" per turn.

                  Extra Deck

                   Rarity
                  Fiendsmith's Desirae
                   Rarity
                  Fiendsmith's Desirae
                   Rarity
                  Fiendsmith's Desirae
                  LIGHT 9
                  Fiendsmith's Desirae
                  • ATK:

                  • 2800

                  • DEF:

                  • 2400


                  "Fiendsmith Engraver" + 2 LIGHT Fiend monsters (Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.

                   Rarity
                  Fiendsmith's Lacrima
                   Rarity
                  Fiendsmith's Lacrima
                   Rarity
                  Fiendsmith's Lacrima
                  LIGHT 6
                  Fiendsmith's Lacrima
                  • ATK:

                  • 2400

                  • DEF:

                  • 2400


                  2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.

                   Rarity
                  Necroquip Princess
                   Rarity
                  Necroquip Princess
                   Rarity
                  Necroquip Princess
                  DARK 6
                  Necroquip Princess
                  • ATK:

                  • 2000

                  • DEF:

                  • 2000


                  1 monster equipped with a Monster Card + 1 Fiend Monster Card Must be Special Summoned (from your Extra Deck) by sending the above cards from your hand and/or field to the GY. You can only control 1 "Necroquip Princess". If a monster(s) is sent from the hand to the GY to activate a card or effect: You can activate 1 of these effects; ● Equip 1 of those monsters to this card as an Equip Spell that gives it 500 ATK. ● Draw 1 card. You can only use this effect of "Necroquip Princess" once per turn.

                   Rarity
                  Fiendsmith's Requiem
                   Rarity
                  Fiendsmith's Requiem
                   Rarity
                  Fiendsmith's Requiem
                  LIGHT
                  Fiendsmith's Requiem
                  • ATK:

                  • 600

                  • LINK-1

                  Link Arrow:

                  Bottom


                  1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.

                   Rarity
                  Fiendsmith's Sequence
                   Rarity
                  Fiendsmith's Sequence
                   Rarity
                  Fiendsmith's Sequence
                  LIGHT
                  Fiendsmith's Sequence
                  • ATK:

                  • 1200

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.

                  UR Rarity
                  Magical Musketeer Max
                  UR Rarity
                  Magical Musketeer Max
                  UR Rarity
                  Magical Musketeer Max
                  LIGHT
                  Magical Musketeer Max
                  • ATK:

                  • 1000

                  • LINK-1

                  Link Arrow:

                  Bottom


                  1 Level 8 or lower "Magical Musket" monster If this card is Link Summoned: You can activate 1 of these effects; ● Add "Magical Musket" Spells/Traps with different names from your Deck to your hand, up to the number of monsters your opponent controls. ● Special Summon "Magical Musket" monsters with different names from your Deck, up to the number of Spells/Traps your opponent controls. You can only use this effect of "Magical Musketeer Max" once per turn. During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand.

                  UR Rarity
                  S:P Little Knight
                  UR Rarity
                  S:P Little Knight
                  UR Rarity
                  S:P Little Knight
                  DARK
                  S:P Little Knight
                  • ATK:

                  • 1600

                  • LINK-2

                  Link Arrow:

                  Left

                  Right


                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                  UR Rarity
                  Constellar Ptolemy M7
                  UR Rarity
                  Constellar Ptolemy M7
                  UR Rarity
                  Constellar Ptolemy M7
                  LIGHT
                  Constellar Ptolemy M7
                  • ATK:

                  • 2700

                  • DEF:

                  • 2000


                  2 Level 6 monsters You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand.

                  R Rarity
                  D/D/D Wave High King Caesar
                  R Rarity
                  D/D/D Wave High King Caesar
                  R Rarity
                  D/D/D Wave High King Caesar
                  WATER
                  D/D/D Wave High King Caesar
                  • ATK:

                  • 2800

                  • DEF:

                  • 1800


                  2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.

                  Need 40 UR

                   Rarity
                  Fiendsmith Engraver1 card
                  UR Rarity
                  Nibiru, the Primal Being1 card
                   Rarity
                  Fiendsmith's Desirae1 card
                   Rarity
                  Fiendsmith's Lacrima1 card
                  UR Rarity
                  Donner, Dagger Fur Hire1 card
                   Rarity
                  Fiendsmith's Requiem2 card
                   Rarity
                  Fiendsmith's Sequence1 card
                  UR Rarity
                  Magical Musketeer Max1 card
                  UR Rarity
                  Moon of the Closed Heaven1 card
                  UR Rarity
                  Rasterliger1 card
                  UR Rarity
                  Underworld Goddess of the Closed World1 card
                  UR Rarity
                  Effect Veiler3 card
                  UR Rarity
                  Ghost Ogre & Snow Rabbit3 card
                  UR Rarity
                  Constellar Ptolemy M71 card
                  UR Rarity
                  Divine Arsenal AA-ZEUS - Sky Thunder1 card
                   Rarity
                  Fiendsmith's Sanct2 card
                   Rarity
                  Fiendsmith's Tract3 card
                  UR Rarity
                  Harpie's Feather Duster1 card
                  UR Rarity
                  Link into the VRAINS!3 card
                  UR Rarity
                  Raigeki1 card
                  UR Rarity
                  Triple Tactics Talent1 card
                  UR Rarity
                  Triple Tactics Thrust3 card
                   Rarity
                  Dominus Purge3 card
                  UR Rarity
                  Infinite Impermanence3 card

                  Main: 40 Extra: 15

                  N Rarity
                  1 cardFabled Lurrie
                  N Rarity
                  1 cardFabled Lurrie
                  Fabled Lurrie
                  LIGHT 1
                  Fabled Lurrie
                  • ATK:

                  • 200

                  • DEF:

                  • 400


                  When this card is discarded to the Graveyard, Special Summon it.


                   Rarity
                  1 cardFiendsmith Engraver
                   Rarity
                  1 cardFiendsmith Engraver
                  Fiendsmith Engraver
                  LIGHT 6
                  Fiendsmith Engraver
                  • ATK:

                  • 1800

                  • DEF:

                  • 2400


                  You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.


                  SR Rarity
                  3 cardMagical Musketeer Caspar
                  SR Rarity
                  3 cardMagical Musketeer Caspar
                  Magical Musketeer Caspar
                  LIGHT 3
                  Magical Musketeer Caspar
                  • ATK:

                  • 1200

                  • DEF:

                  • 2000


                  During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can add 1 "Magical Musket" card from your Deck to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Caspar" once per turn.


                  R Rarity
                  1 cardMagical Musketeer Doc
                  R Rarity
                  1 cardMagical Musketeer Doc
                  Magical Musketeer Doc
                  LIGHT 3
                  Magical Musketeer Doc
                  • ATK:

                  • 1400

                  • DEF:

                  • 1200


                  During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can add 1 "Magical Musket" card from your GY to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Doc" once per turn.


                  SR Rarity
                  3 cardMagical Musketeer Starfire
                  SR Rarity
                  3 cardMagical Musketeer Starfire
                  Magical Musketeer Starfire
                  LIGHT 4
                  Magical Musketeer Starfire
                  • ATK:

                  • 1300

                  • DEF:

                  • 1700


                  During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can Special Summon 1 Level 4 or lower "Magical Musket" monster from your Deck in Defense Position, except "Magical Musketeer Starfire". You can only use this effect of "Magical Musketeer Starfire" once per turn.


                  UR Rarity
                  1 cardNibiru, the Primal Being
                  UR Rarity
                  1 cardNibiru, the Primal Being
                  Nibiru, the Primal Being
                  LIGHT 11
                  Nibiru, the Primal Being
                  • ATK:

                  • 3000

                  • DEF:

                  • 600


                  During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                  UR Rarity
                  3 cardEffect Veiler
                  UR Rarity
                  3 cardEffect Veiler
                  Effect Veiler
                  LIGHT 1
                  Effect Veiler
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                  UR Rarity
                  3 cardGhost Ogre & Snow Rabbit
                  UR Rarity
                  3 cardGhost Ogre & Snow Rabbit
                  Ghost Ogre & Snow Rabbit
                  LIGHT 3
                  Ghost Ogre & Snow Rabbit
                  • ATK:

                  • 0

                  • DEF:

                  • 1800


                  When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


                   Rarity
                  2 cardFiendsmith's Sanct
                   Rarity
                  2 cardFiendsmith's Sanct
                  Fiendsmith's Sanct
                  Spell Quick
                  Fiendsmith's Sanct

                    If you control no face-up monsters, or the only face-up monsters you control are LIGHT Fiend monsters: Special Summon 1 "Fiendsmith Token" (Fiend/LIGHT/Level 1/ATK 0/DEF 0), also you cannot declare attacks for the rest of this turn, except with Fiend monsters. If a face-up "Fiendsmith" monster(s) you control is destroyed by an opponent's card effect, while this card is in your GY: You can Set this card. You can only use each effect of "Fiendsmith's Sanct" once per turn.


                     Rarity
                    3 cardFiendsmith's Tract
                     Rarity
                    3 cardFiendsmith's Tract
                    Fiendsmith's Tract
                    Spell Normal
                    Fiendsmith's Tract

                      Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.


                      UR Rarity
                      1 cardHarpie's Feather Duster
                      UR Rarity
                      1 cardHarpie's Feather Duster
                      Harpie's Feather Duster
                      Spell Normal
                      Harpie's Feather Duster

                        Destroy all Spell and Trap Cards your opponent controls.




                        Tag(s):

                        UR Rarity
                        3 cardLink into the VRAINS!
                        UR Rarity
                        3 cardLink into the VRAINS!
                        Link into the VRAINS!
                        Spell Normal
                        Link into the VRAINS!

                          Special Summon 1 monster from your hand, but negate its effects, then, immediately after this effect resolves, Link Summon 1 Link Monster using monsters you control as material, including that monster. This Link Summon cannot be negated, also your opponent cannot activate cards or effects when a monster is Link Summoned this way. If a Link Monster(s) you control is destroyed by battle or card effect while this card is in your GY: You can banish this card; add 1 monster from your GY to your hand with the same original Type as 1 of those destroyed monsters. You can only activate 1 "Link into the VRAINS!" per turn.


                          SR Rarity
                          1 cardMagical Musket - Cross-Domination
                          SR Rarity
                          1 cardMagical Musket - Cross-Domination
                          Magical Musket - Cross-Domination
                          Spell Quick
                          Magical Musket - Cross-Domination

                            If you control a "Magical Musket" monster: Target 1 face-up monster on the field; until the end of this turn, change its ATK/DEF to 0, also it has its effects negated. You can only activate 1 "Magical Musket - Cross-Domination" per turn.


                            UR Rarity
                            1 cardRaigeki
                            UR Rarity
                            1 cardRaigeki
                            Raigeki
                            Spell Normal
                            Raigeki

                              Destroy all monsters your opponent controls.




                              Tag(s):

                              UR Rarity
                              1 cardTriple Tactics Talent
                              UR Rarity
                              1 cardTriple Tactics Talent
                              Triple Tactics Talent
                              Spell Normal
                              Triple Tactics Talent

                                If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                Tag(s):

                                UR Rarity
                                3 cardTriple Tactics Thrust
                                UR Rarity
                                3 cardTriple Tactics Thrust
                                Triple Tactics Thrust
                                Spell Normal
                                Triple Tactics Thrust

                                  If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                   Rarity
                                  3 cardDominus Purge
                                   Rarity
                                  3 cardDominus Purge
                                  Dominus Purge
                                  Trap Normal
                                  Dominus Purge

                                    If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.


                                    UR Rarity
                                    3 cardInfinite Impermanence
                                    UR Rarity
                                    3 cardInfinite Impermanence
                                    Infinite Impermanence
                                    Trap Normal
                                    Infinite Impermanence

                                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                      N Rarity
                                      1 cardMagical Musket - Dancing Needle
                                      N Rarity
                                      1 cardMagical Musket - Dancing Needle
                                      Magical Musket - Dancing Needle
                                      Trap Normal
                                      Magical Musket - Dancing Needle

                                        If you control a "Magical Musket" monster: Target up to 3 cards in the GYs; banish them. You can only activate 1 "Magical Musket - Dancing Needle" per turn.


                                        R Rarity
                                        1 cardMagical Musket - Desperado
                                        R Rarity
                                        1 cardMagical Musket - Desperado
                                        Magical Musket - Desperado
                                        Trap Normal
                                        Magical Musket - Desperado

                                          If you control a "Magical Musket" monster: Target 1 face-up card on the field; destroy it. You can only activate 1 "Magical Musket - Desperado" per turn.


                                          R Rarity
                                          1 cardMagical Musket - Last Stand
                                          R Rarity
                                          1 cardMagical Musket - Last Stand
                                          Magical Musket - Last Stand
                                          Trap Counter
                                          Magical Musket - Last Stand

                                            When your opponent activates a Spell/Trap Card while you control a "Magical Musket" monster: Negate the activation, and if you do, destroy that card. You can only activate 1 "Magical Musket - Last Stand" per turn.


                                             Rarity
                                            1 cardFiendsmith's Desirae
                                             Rarity
                                            1 cardFiendsmith's Desirae
                                            Fiendsmith's Desirae
                                            LIGHT 9
                                            Fiendsmith's Desirae
                                            • ATK:

                                            • 2800

                                            • DEF:

                                            • 2400


                                            "Fiendsmith Engraver" + 2 LIGHT Fiend monsters (Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.


                                             Rarity
                                            1 cardFiendsmith's Lacrima
                                             Rarity
                                            1 cardFiendsmith's Lacrima
                                            Fiendsmith's Lacrima
                                            LIGHT 6
                                            Fiendsmith's Lacrima
                                            • ATK:

                                            • 2400

                                            • DEF:

                                            • 2400


                                            2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.


                                            UR Rarity
                                            1 cardDonner, Dagger Fur Hire
                                            UR Rarity
                                            1 cardDonner, Dagger Fur Hire
                                            Donner, Dagger Fur Hire
                                            EARTH
                                            Donner, Dagger Fur Hire
                                            • ATK:

                                            • 1600

                                            • LINK-2

                                            Link Arrow:

                                            Bottom

                                            Bottom-Right


                                            2 monsters with different Types You can target 1 monster "Fur Hire" you control and 1 monster your opponent controls; destroy them. You can Tribute 1 monster; Special Summon 1 monster "Fur Hire" from your hand or GY with a different original name than the Tributed monster, then, if you Tributed a Link Monster to activate this effect, you can Special Summon 1 more such monster. You can only use 1 "Donner, Dagger Fur Hire" effect per turn, and only once that turn.


                                             Rarity
                                            2 cardFiendsmith's Requiem
                                             Rarity
                                            2 cardFiendsmith's Requiem
                                            Fiendsmith's Requiem
                                            LIGHT
                                            Fiendsmith's Requiem
                                            • ATK:

                                            • 600

                                            • LINK-1

                                            Link Arrow:

                                            Bottom


                                            1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.


                                             Rarity
                                            1 cardFiendsmith's Sequence
                                             Rarity
                                            1 cardFiendsmith's Sequence
                                            Fiendsmith's Sequence
                                            LIGHT
                                            Fiendsmith's Sequence
                                            • ATK:

                                            • 1200

                                            • LINK-2

                                            Link Arrow:

                                            Bottom-Left

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                                            2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.


                                            SR Rarity
                                            1 cardKnightmare Cerberus
                                            SR Rarity
                                            1 cardKnightmare Cerberus
                                            Knightmare Cerberus
                                            EARTH
                                            Knightmare Cerberus
                                            • ATK:

                                            • 1600

                                            • LINK-2

                                            Link Arrow:

                                            Top

                                            Left


                                            2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                                            UR Rarity
                                            1 cardMagical Musketeer Max
                                            UR Rarity
                                            1 cardMagical Musketeer Max
                                            Magical Musketeer Max
                                            LIGHT
                                            Magical Musketeer Max
                                            • ATK:

                                            • 1000

                                            • LINK-1

                                            Link Arrow:

                                            Bottom


                                            1 Level 8 or lower "Magical Musket" monster If this card is Link Summoned: You can activate 1 of these effects; ● Add "Magical Musket" Spells/Traps with different names from your Deck to your hand, up to the number of monsters your opponent controls. ● Special Summon "Magical Musket" monsters with different names from your Deck, up to the number of Spells/Traps your opponent controls. You can only use this effect of "Magical Musketeer Max" once per turn. During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand.


                                            UR Rarity
                                            1 cardMoon of the Closed Heaven
                                            UR Rarity
                                            1 cardMoon of the Closed Heaven
                                            Moon of the Closed Heaven
                                            LIGHT
                                            Moon of the Closed Heaven
                                            • ATK:

                                            • 1200

                                            • LINK-2

                                            Link Arrow:

                                            Top

                                            Top-Right


                                            2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.


                                            UR Rarity
                                            1 cardRasterliger
                                            UR Rarity
                                            1 cardRasterliger
                                            Rasterliger
                                            LIGHT
                                            Rasterliger
                                            • ATK:

                                            • 2000

                                            • LINK-4

                                            Link Arrow:

                                            Top

                                            Left

                                            Right

                                            Bottom


                                            2+ monsters, except Tokens You can target 1 Link Monster in either GY; this card gains ATK equal to that target's ATK until the end of this turn. You can Tribute any number of your monsters this card points to; destroy an equal number of cards on the field. You can only use each effect of "Rasterliger" once per turn.


                                            UR Rarity
                                            1 cardUnderworld Goddess of the Closed World
                                            UR Rarity
                                            1 cardUnderworld Goddess of the Closed World
                                            Underworld Goddess of the Closed World
                                            LIGHT
                                            Underworld Goddess of the Closed World
                                            • ATK:

                                            • 3000

                                            • LINK-5

                                            Link Arrow:

                                            Top

                                            Top-Right

                                            Right

                                            Bottom

                                            Bottom-Right


                                            4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                            UR Rarity
                                            1 cardConstellar Ptolemy M7
                                            UR Rarity
                                            1 cardConstellar Ptolemy M7
                                            Constellar Ptolemy M7
                                            LIGHT
                                            Constellar Ptolemy M7
                                            • ATK:

                                            • 2700

                                            • DEF:

                                            • 2000


                                            2 Level 6 monsters You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand.


                                            UR Rarity
                                            1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                            UR Rarity
                                            1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                            Divine Arsenal AA-ZEUS - Sky Thunder
                                            LIGHT
                                            Divine Arsenal AA-ZEUS - Sky Thunder
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 3000


                                            2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                            Tag(s):

                                            SR Rarity
                                            1 cardGallant Granite
                                            SR Rarity
                                            1 cardGallant Granite
                                            Gallant Granite
                                            EARTH
                                            Gallant Granite
                                            • ATK:

                                            • 2300

                                            • DEF:

                                            • 1800


                                            2 Level 4 monsters You can detach 1 material from this card, then activate 1 of these effects; ● Add 1 Rock monster from your Deck to your hand. ● Special Summon 1 Rock monster from your hand in face-down Defense Position. You can only use this effect of "Gallant Granite" once per turn.


                                            SR Rarity
                                            1 cardPhoton Strike Bounzer
                                            SR Rarity
                                            1 cardPhoton Strike Bounzer
                                            Photon Strike Bounzer
                                            LIGHT
                                            Photon Strike Bounzer
                                            • ATK:

                                            • 2700

                                            • DEF:

                                            • 2000


                                            2 Level 6 monsters Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the effect, and if you do, inflict 1000 damage to your opponent.



                                            MAGICAL MUSKET Decks in MASTER DUEL








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