Magical Musket Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Magical Musketeer Caspar
SR Rarity
Magical Musketeer Caspar
SR Rarity
Magical Musketeer Caspar
LIGHT 3
Magical Musketeer Caspar
  • ATK:

  • 1200

  • DEF:

  • 2000


During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can add 1 "Magical Musket" card from your Deck to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Caspar" once per turn.

SR Rarity
Magical Musketeer Starfire
SR Rarity
Magical Musketeer Starfire
SR Rarity
Magical Musketeer Starfire
LIGHT 4
Magical Musketeer Starfire
  • ATK:

  • 1300

  • DEF:

  • 1700


During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can Special Summon 1 Level 4 or lower "Magical Musket" monster from your Deck in Defense Position, except "Magical Musketeer Starfire". You can only use this effect of "Magical Musketeer Starfire" once per turn.

SR Rarity
Magical Musket - Cross-Domination
SR Rarity
Magical Musket - Cross-Domination
SR Rarity
Magical Musket - Cross-Domination
Spell Quick
Magical Musket - Cross-Domination

    If you control a "Magical Musket" monster: Target 1 face-up monster on the field; until the end of this turn, change its ATK/DEF to 0, also it has its effects negated. You can only activate 1 "Magical Musket - Cross-Domination" per turn.

    UR Rarity
    Infinite Impermanence
    UR Rarity
    Infinite Impermanence
    UR Rarity
    Infinite Impermanence
    Trap Normal
    Infinite Impermanence

      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

      N Rarity
      Magical Musket - Dancing Needle
      N Rarity
      Magical Musket - Dancing Needle
      N Rarity
      Magical Musket - Dancing Needle
      Trap Normal
      Magical Musket - Dancing Needle

        If you control a "Magical Musket" monster: Target up to 3 cards in the GYs; banish them. You can only activate 1 "Magical Musket - Dancing Needle" per turn.

        R Rarity
        Magical Musket - Desperado
        R Rarity
        Magical Musket - Desperado
        R Rarity
        Magical Musket - Desperado
        Trap Normal
        Magical Musket - Desperado

          If you control a "Magical Musket" monster: Target 1 face-up card on the field; destroy it. You can only activate 1 "Magical Musket - Desperado" per turn.

          R Rarity
          Magical Musket - Last Stand
          R Rarity
          Magical Musket - Last Stand
          R Rarity
          Magical Musket - Last Stand
          Trap Counter
          Magical Musket - Last Stand

            When your opponent activates a Spell/Trap Card while you control a "Magical Musket" monster: Negate the activation, and if you do, destroy that card. You can only activate 1 "Magical Musket - Last Stand" per turn.

            Extra Deck

            SR Rarity
            Knightmare Phoenix
            SR Rarity
            Knightmare Phoenix
            SR Rarity
            Knightmare Phoenix
            FIRE
            Knightmare Phoenix
            • ATK:

            • 1900

            • LINK-2

            Link Arrow:

            Top

            Right


            2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

            UR Rarity
            Knightmare Unicorn
            UR Rarity
            Knightmare Unicorn
            UR Rarity
            Knightmare Unicorn
            DARK
            Knightmare Unicorn
            • ATK:

            • 2200

            • LINK-3

            Link Arrow:

            Left

            Bottom

            Right


            2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

            UR Rarity
            Magical Musketeer Max
            UR Rarity
            Magical Musketeer Max
            UR Rarity
            Magical Musketeer Max
            LIGHT
            Magical Musketeer Max
            • ATK:

            • 1000

            • LINK-1

            Link Arrow:

            Bottom


            1 Level 8 or lower "Magical Musket" monster If this card is Link Summoned: You can activate 1 of these effects; ● Add "Magical Musket" Spells/Traps with different names from your Deck to your hand, up to the number of monsters your opponent controls. ● Special Summon "Magical Musket" monsters with different names from your Deck, up to the number of Spells/Traps your opponent controls. You can only use this effect of "Magical Musketeer Max" once per turn. During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand.

            Need 21 UR

            UR Rarity
            Bystial Magnamhut1 card
            UR Rarity
            Maxx "C"3 card
            UR Rarity
            The Bystial Lubellion2 card
            UR Rarity
            Hugin the Runick Wings2 card
            UR Rarity
            Munin the Runick Wings1 card
            UR Rarity
            I:P Masquerena1 card
            UR Rarity
            Magical Musketeer Max2 card
            UR Rarity
            S:P Little Knight1 card
            UR Rarity
            Sky Striker Ace - Azalea1 card
            UR Rarity
            Spright Elf1 card
            UR Rarity
            Unchained Soul Lord of Yama1 card
            UR Rarity
            Underworld Goddess of the Closed World1 card
            UR Rarity
            Chaos Angel1 card
            UR Rarity
            Runick Fountain1 card
            UR Rarity
            Runick Tip2 card

            Main: 40 Extra: 15

            SR Rarity
            1 cardBystial Druiswurm
            SR Rarity
            1 cardBystial Druiswurm
            Bystial Druiswurm
            DARK 6
            Bystial Druiswurm
            • ATK:

            • 2500

            • DEF:

            • 2000


            You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.


            UR Rarity
            1 cardBystial Magnamhut
            UR Rarity
            1 cardBystial Magnamhut
            Bystial Magnamhut
            DARK 6
            Bystial Magnamhut
            • ATK:

            • 2500

            • DEF:

            • 2000


            You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


            SR Rarity
            1 cardBystial Saronir
            SR Rarity
            1 cardBystial Saronir
            Bystial Saronir
            DARK 6
            Bystial Saronir
            • ATK:

            • 2500

            • DEF:

            • 2000


            You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent to the GY: You can send 1 "Bystial" monster or 1 "Branded" Spell/Trap from your Deck to the GY, except "Bystial Saronir". You can only use each effect of "Bystial Saronir" once per turn.


            SR Rarity
            3 cardMagical Musketeer Caspar
            SR Rarity
            3 cardMagical Musketeer Caspar
            Magical Musketeer Caspar
            LIGHT 3
            Magical Musketeer Caspar
            • ATK:

            • 1200

            • DEF:

            • 2000


            During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can add 1 "Magical Musket" card from your Deck to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Caspar" once per turn.


            R Rarity
            1 cardMagical Musketeer Doc
            R Rarity
            1 cardMagical Musketeer Doc
            Magical Musketeer Doc
            LIGHT 3
            Magical Musketeer Doc
            • ATK:

            • 1400

            • DEF:

            • 1200


            During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can add 1 "Magical Musket" card from your GY to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Doc" once per turn.


            R Rarity
            2 cardMagical Musketeer Kidbrave
            R Rarity
            2 cardMagical Musketeer Kidbrave
            Magical Musketeer Kidbrave
            LIGHT 3
            Magical Musketeer Kidbrave
            • ATK:

            • 1600

            • DEF:

            • 200


            During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can discard 1 "Magical Musket" card; draw 2 cards. You can only use this effect of "Magical Musketeer Kidbrave" once per turn.


            SR Rarity
            3 cardMagical Musketeer Starfire
            SR Rarity
            3 cardMagical Musketeer Starfire
            Magical Musketeer Starfire
            LIGHT 4
            Magical Musketeer Starfire
            • ATK:

            • 1300

            • DEF:

            • 1700


            During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can Special Summon 1 Level 4 or lower "Magical Musket" monster from your Deck in Defense Position, except "Magical Musketeer Starfire". You can only use this effect of "Magical Musketeer Starfire" once per turn.


            UR Rarity
            3 cardMaxx "C"
            UR Rarity
            3 cardMaxx "C"
            Maxx "C"
            EARTH 2
            Maxx "C"
            • ATK:

            • 500

            • DEF:

            • 200


            During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


            UR Rarity
            2 cardThe Bystial Lubellion
            UR Rarity
            2 cardThe Bystial Lubellion
            The Bystial Lubellion
            LIGHT 8
            The Bystial Lubellion
            • ATK:

            • 2500

            • DEF:

            • 3000


            Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 1 Level 6 or higher DARK Dragon monster. You can only Special Summon "The Bystial Lubellion" once per turn this way. You can send this card from your hand to the GY; add 1 "Bystial" monster from your Deck to your hand, except "The Bystial Lubellion". During your Main Phase: You can place 1 "Branded" Continuous Spell/Trap from your Deck face-up on your field. You can only use each effect of "The Bystial Lubellion" once per turn.


            SR Rarity
            1 cardBranded Regained
            SR Rarity
            1 cardBranded Regained
            Branded Regained
            Spell Continuous
            Branded Regained

              If a LIGHT or DARK monster(s) is banished (except during the Damage Step): You can target 1 of those monsters; place that monster on the bottom of the Deck, and if you do, draw 1 card. You can only use this effect of "Branded Regained" once per turn. Once per turn, if your opponent Normal or Special Summons a monster (except during the Damage Step): You can target 1 "Bystial" monster in your GY; Special Summon it. You can only activate this effect of "Branded Regained" once per Chain.


              SR Rarity
              1 cardMagical Musket - Cross-Domination
              SR Rarity
              1 cardMagical Musket - Cross-Domination
              Magical Musket - Cross-Domination
              Spell Quick
              Magical Musket - Cross-Domination

                If you control a "Magical Musket" monster: Target 1 face-up monster on the field; until the end of this turn, change its ATK/DEF to 0, also it has its effects negated. You can only activate 1 "Magical Musket - Cross-Domination" per turn.


                SR Rarity
                1 cardRunick Destruction
                SR Rarity
                1 cardRunick Destruction
                Runick Destruction
                Spell Quick
                Runick Destruction

                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.


                  R Rarity
                  2 cardRunick Dispelling
                  R Rarity
                  2 cardRunick Dispelling
                  Runick Dispelling
                  Spell Quick
                  Runick Dispelling

                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Dispelling" per turn.


                    SR Rarity
                    3 cardRunick Flashing Fire
                    SR Rarity
                    3 cardRunick Flashing Fire
                    Runick Flashing Fire
                    Spell Quick
                    Runick Flashing Fire

                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.


                      UR Rarity
                      1 cardRunick Fountain
                      UR Rarity
                      1 cardRunick Fountain
                      Runick Fountain
                      Spell Field
                      Runick Fountain

                        You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.


                        SR Rarity
                        2 cardRunick Freezing Curses
                        SR Rarity
                        2 cardRunick Freezing Curses
                        Runick Freezing Curses
                        Spell Quick
                        Runick Freezing Curses

                          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.


                          SR Rarity
                          1 cardRunick Golden Droplet
                          SR Rarity
                          1 cardRunick Golden Droplet
                          Runick Golden Droplet
                          Spell Quick
                          Runick Golden Droplet

                            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.


                            R Rarity
                            2 cardRunick Slumber
                            R Rarity
                            2 cardRunick Slumber
                            Runick Slumber
                            Spell Quick
                            Runick Slumber

                              Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.


                              R Rarity
                              3 cardRunick Smiting Storm
                              R Rarity
                              3 cardRunick Smiting Storm
                              Runick Smiting Storm
                              Spell Quick
                              Runick Smiting Storm

                                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.


                                UR Rarity
                                2 cardRunick Tip
                                UR Rarity
                                2 cardRunick Tip
                                Runick Tip
                                Spell Quick
                                Runick Tip

                                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.


                                  R Rarity
                                  1 cardMagical Musket - Crooked Crown
                                  R Rarity
                                  1 cardMagical Musket - Crooked Crown
                                  Magical Musket - Crooked Crown
                                  Trap Continuous
                                  Magical Musket - Crooked Crown

                                    You can only control 1 "Magical Musket - Crooked Crown". During the Main Phase: You can Special Summon 1 "Magical Musket" monster from your hand, and if you do, if your opponent's Main Monster Zone in that monster's current column is unused, that zone cannot be used until the end of this turn (even if this card leaves the field). You can only use this effect of "Magical Musket - Crooked Crown" once per turn.


                                    N Rarity
                                    1 cardMagical Musket - Dancing Needle
                                    N Rarity
                                    1 cardMagical Musket - Dancing Needle
                                    Magical Musket - Dancing Needle
                                    Trap Normal
                                    Magical Musket - Dancing Needle

                                      If you control a "Magical Musket" monster: Target up to 3 cards in the GYs; banish them. You can only activate 1 "Magical Musket - Dancing Needle" per turn.


                                      R Rarity
                                      1 cardMagical Musket - Desperado
                                      R Rarity
                                      1 cardMagical Musket - Desperado
                                      Magical Musket - Desperado
                                      Trap Normal
                                      Magical Musket - Desperado

                                        If you control a "Magical Musket" monster: Target 1 face-up card on the field; destroy it. You can only activate 1 "Magical Musket - Desperado" per turn.


                                        R Rarity
                                        1 cardMagical Musket - Last Stand
                                        R Rarity
                                        1 cardMagical Musket - Last Stand
                                        Magical Musket - Last Stand
                                        Trap Counter
                                        Magical Musket - Last Stand

                                          When your opponent activates a Spell/Trap Card while you control a "Magical Musket" monster: Negate the activation, and if you do, destroy that card. You can only activate 1 "Magical Musket - Last Stand" per turn.


                                          SR Rarity
                                          1 cardGeri the Runick Fangs
                                          SR Rarity
                                          1 cardGeri the Runick Fangs
                                          Geri the Runick Fangs
                                          DARK 4
                                          Geri the Runick Fangs
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 1000


                                          2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.


                                          UR Rarity
                                          2 cardHugin the Runick Wings
                                          UR Rarity
                                          2 cardHugin the Runick Wings
                                          Hugin the Runick Wings
                                          LIGHT 2
                                          Hugin the Runick Wings
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 0


                                          2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.


                                          UR Rarity
                                          1 cardMunin the Runick Wings
                                          UR Rarity
                                          1 cardMunin the Runick Wings
                                          Munin the Runick Wings
                                          LIGHT 3
                                          Munin the Runick Wings
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 2000


                                          2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP.


                                          SR Rarity
                                          1 cardSleipnir the Runick Mane
                                          SR Rarity
                                          1 cardSleipnir the Runick Mane
                                          Sleipnir the Runick Mane
                                          LIGHT 9
                                          Sleipnir the Runick Mane
                                          • ATK:

                                          • 1500

                                          • DEF:

                                          • 1500


                                          2 "Runick" monsters During your Main Phase or your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish both that monster and this card until the End Phase. If a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Runick Token" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) in Attack Position. You can only use each effect of "Sleipnir the Runick Mane" once per turn.


                                          UR Rarity
                                          1 cardI:P Masquerena
                                          UR Rarity
                                          1 cardI:P Masquerena
                                          I:P Masquerena
                                          DARK
                                          I:P Masquerena
                                          • ATK:

                                          • 800

                                          • LINK-2

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom-Right


                                          2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                          UR Rarity
                                          2 cardMagical Musketeer Max
                                          UR Rarity
                                          2 cardMagical Musketeer Max
                                          Magical Musketeer Max
                                          LIGHT
                                          Magical Musketeer Max
                                          • ATK:

                                          • 1000

                                          • LINK-1

                                          Link Arrow:

                                          Bottom


                                          1 Level 8 or lower "Magical Musket" monster If this card is Link Summoned: You can activate 1 of these effects; ● Add "Magical Musket" Spells/Traps with different names from your Deck to your hand, up to the number of monsters your opponent controls. ● Special Summon "Magical Musket" monsters with different names from your Deck, up to the number of Spells/Traps your opponent controls. You can only use this effect of "Magical Musketeer Max" once per turn. During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand.


                                          UR Rarity
                                          1 cardS:P Little Knight
                                          UR Rarity
                                          1 cardS:P Little Knight
                                          S:P Little Knight
                                          DARK
                                          S:P Little Knight
                                          • ATK:

                                          • 1600

                                          • LINK-2

                                          Link Arrow:

                                          Left

                                          Right


                                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                          UR Rarity
                                          1 cardSky Striker Ace - Azalea
                                          UR Rarity
                                          1 cardSky Striker Ace - Azalea
                                          Sky Striker Ace - Azalea
                                          DARK
                                          Sky Striker Ace - Azalea
                                          • ATK:

                                          • 1500

                                          • LINK-2

                                          Link Arrow:

                                          Top-Left

                                          Bottom-Right


                                          2 LIGHT and/or DARK monsters Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Azalea(s)" once per turn. If this card is Special Summoned: You can target 1 card on the field; destroy it, then, if you have 3 or less Spells in your GY, send this card to the GY. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish 1 Spell from your GY; destroy that opponent's monster.


                                          UR Rarity
                                          1 cardSpright Elf
                                          UR Rarity
                                          1 cardSpright Elf
                                          Spright Elf
                                          FIRE
                                          Spright Elf
                                          • ATK:

                                          • 1400

                                          • LINK-2

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom-Right


                                          2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.


                                          UR Rarity
                                          1 cardUnchained Soul Lord of Yama
                                          UR Rarity
                                          1 cardUnchained Soul Lord of Yama
                                          Unchained Soul Lord of Yama
                                          DARK
                                          Unchained Soul Lord of Yama
                                          • ATK:

                                          • 2000

                                          • LINK-2

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom-Right


                                          2 Fiend monsters If this card is Special Summoned: You can add 1 "Unchained" monster from your Deck or GY to your hand. If a card(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 Fiend monster from your hand or GY, then you can destroy 1 card you control. You can only use each effect of "Unchained Soul Lord of Yama" once per turn.


                                          SR Rarity
                                          1 cardUnchained Soul of Rage
                                          SR Rarity
                                          1 cardUnchained Soul of Rage
                                          Unchained Soul of Rage
                                          DARK
                                          Unchained Soul of Rage
                                          • ATK:

                                          • 1800

                                          • LINK-2

                                          Link Arrow:

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                                          2 monsters including an "Unchained Soul" monster During your opponent's Main Phase (Quick Effect): You can target 1 face-up Special Summoned monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster, except "Unchained Soul of Rage", by using only that opponent's monster and this card you control as material. If this card on the field is destroyed by battle or card effect: You can target 1 Fiend monster in your GY, except "Unchained Soul of Rage"; add it to your hand. You can only use each effect of "Unchained Soul of Rage" once per turn.


                                          UR Rarity
                                          1 cardUnderworld Goddess of the Closed World
                                          UR Rarity
                                          1 cardUnderworld Goddess of the Closed World
                                          Underworld Goddess of the Closed World
                                          LIGHT
                                          Underworld Goddess of the Closed World
                                          • ATK:

                                          • 3000

                                          • LINK-5

                                          Link Arrow:

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                                          4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                          UR Rarity
                                          1 cardChaos Angel
                                          UR Rarity
                                          1 cardChaos Angel
                                          Chaos Angel
                                          DARK 10
                                          Chaos Angel
                                          • ATK:

                                          • 3500

                                          • DEF:

                                          • 2800


                                          1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.



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