Magical Musket Deck Breakdown

Cards Usage Statistic

Main Deck

N Rarity
Fabled Lurrie
N Rarity
Fabled Lurrie
N Rarity
Fabled Lurrie
LIGHT 1
Fabled Lurrie
  • ATK:

  • 200

  • DEF:

  • 400


If this card is discarded to the GY: Special Summon it.

UR Rarity
Fiendsmith Engraver
UR Rarity
Fiendsmith Engraver
UR Rarity
Fiendsmith Engraver
LIGHT 6
Fiendsmith Engraver
  • ATK:

  • 1800

  • DEF:

  • 2400


You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.

UR Rarity
Lacrima the Crimson Tears
UR Rarity
Lacrima the Crimson Tears
UR Rarity
Lacrima the Crimson Tears
LIGHT 4
Lacrima the Crimson Tears
  • ATK:

  • 1200

  • DEF:

  • 1200


(This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.

SR Rarity
Magical Musketeer Caspar
SR Rarity
Magical Musketeer Caspar
SR Rarity
Magical Musketeer Caspar
LIGHT 3
Magical Musketeer Caspar
  • ATK:

  • 1200

  • DEF:

  • 2000


During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can add 1 "Magical Musket" card from your Deck to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Caspar" once per turn.

R Rarity
Magical Musketeer Doc
R Rarity
Magical Musketeer Doc
R Rarity
Magical Musketeer Doc
LIGHT 3
Magical Musketeer Doc
  • ATK:

  • 1400

  • DEF:

  • 1200


During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can add 1 "Magical Musket" card from your GY to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Doc" once per turn.

SR Rarity
Magical Musketeer Starfire
SR Rarity
Magical Musketeer Starfire
SR Rarity
Magical Musketeer Starfire
LIGHT 4
Magical Musketeer Starfire
  • ATK:

  • 1300

  • DEF:

  • 1700


During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can Special Summon 1 Level 4 or lower "Magical Musket" monster from your Deck in Defense Position, except "Magical Musketeer Starfire". You can only use this effect of "Magical Musketeer Starfire" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    R Rarity
    Fiendsmith's Sanct
    R Rarity
    Fiendsmith's Sanct
    R Rarity
    Fiendsmith's Sanct
    Spell Quick
    Fiendsmith's Sanct

      If you control no face-up monsters, or the only face-up monsters you control are LIGHT Fiend monsters: Special Summon 1 "Fiendsmith Token" (Fiend/LIGHT/Level 1/ATK 0/DEF 0), also you cannot declare attacks for the rest of this turn, except with Fiend monsters. If a face-up "Fiendsmith" monster(s) you control is destroyed by an opponent's card effect, while this card is in your GY: You can Set this card. You can only use each effect of "Fiendsmith's Sanct" once per turn.

      UR Rarity
      Fiendsmith's Tract
      UR Rarity
      Fiendsmith's Tract
      UR Rarity
      Fiendsmith's Tract
      Spell Normal
      Fiendsmith's Tract

        Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.

        UR Rarity
        Forbidden Droplet
        UR Rarity
        Forbidden Droplet
        UR Rarity
        Forbidden Droplet
        Spell Quick
        Forbidden Droplet

          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



          Tag(s):

          UR Rarity
          Harpie's Feather Duster
          UR Rarity
          Harpie's Feather Duster
          UR Rarity
          Harpie's Feather Duster
          Spell Normal
          Harpie's Feather Duster

            Destroy all Spell and Trap Cards your opponent controls.



            Tag(s):

            UR Rarity
            Lightning Storm
            UR Rarity
            Lightning Storm
            UR Rarity
            Lightning Storm
            Spell Normal
            Lightning Storm

              If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.



              Tag(s):

              UR Rarity
              Link into the VRAINS!
              UR Rarity
              Link into the VRAINS!
              UR Rarity
              Link into the VRAINS!
              Spell Normal
              Link into the VRAINS!

                Special Summon 1 monster from your hand, but negate its effects, then, immediately after this effect resolves, Link Summon 1 Link Monster using monsters you control as material, including that monster. This Link Summon cannot be negated, also your opponent cannot activate cards or effects when a monster is Link Summoned this way. If a Link Monster(s) you control is destroyed by battle or card effect while this card is in your GY: You can banish this card; add 1 monster from your GY to your hand with the same original Type as 1 of those destroyed monsters. You can only activate 1 "Link into the VRAINS!" per turn.

                SR Rarity
                Magical Musket - Cross-Domination
                SR Rarity
                Magical Musket - Cross-Domination
                SR Rarity
                Magical Musket - Cross-Domination
                Spell Quick
                Magical Musket - Cross-Domination

                  If you control a "Magical Musket" monster: Target 1 face-up monster on the field; until the end of this turn, change its ATK/DEF to 0, also it has its effects negated. You can only activate 1 "Magical Musket - Cross-Domination" per turn.

                  UR Rarity
                  Super Polymerization
                  UR Rarity
                  Super Polymerization
                  UR Rarity
                  Super Polymerization
                  Spell Quick
                  Super Polymerization

                    Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.



                    Tag(s):

                    UR Rarity
                    Triple Tactics Talent
                    UR Rarity
                    Triple Tactics Talent
                    UR Rarity
                    Triple Tactics Talent
                    Spell Normal
                    Triple Tactics Talent

                      If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                      Tag(s):

                      UR Rarity
                      Triple Tactics Thrust
                      UR Rarity
                      Triple Tactics Thrust
                      UR Rarity
                      Triple Tactics Thrust
                      Spell Normal
                      Triple Tactics Thrust

                        If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.

                        N Rarity
                        Fiendsmith Kyrie
                        N Rarity
                        Fiendsmith Kyrie
                        N Rarity
                        Fiendsmith Kyrie
                        Trap Normal
                        Fiendsmith Kyrie

                          This turn, your LIGHT Fiend monsters cannot be destroyed by battle, also any battle damage you take becomes halved. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters you control, and/or monsters in your Spell & Trap Zones that are equipped to a "Fiendsmith" monster as an Equip Spell, as material. You can only use this effect of "Fiendsmith Kyrie" once per turn.

                          N Rarity
                          Magical Musket - Dancing Needle
                          N Rarity
                          Magical Musket - Dancing Needle
                          N Rarity
                          Magical Musket - Dancing Needle
                          Trap Normal
                          Magical Musket - Dancing Needle

                            If you control a "Magical Musket" monster: Target up to 3 cards in the GYs; banish them. You can only activate 1 "Magical Musket - Dancing Needle" per turn.

                            R Rarity
                            Magical Musket - Desperado
                            R Rarity
                            Magical Musket - Desperado
                            R Rarity
                            Magical Musket - Desperado
                            Trap Normal
                            Magical Musket - Desperado

                              If you control a "Magical Musket" monster: Target 1 face-up card on the field; destroy it. You can only activate 1 "Magical Musket - Desperado" per turn.

                              R Rarity
                              Magical Musket - Last Stand
                              R Rarity
                              Magical Musket - Last Stand
                              R Rarity
                              Magical Musket - Last Stand
                              Trap Counter
                              Magical Musket - Last Stand

                                When your opponent activates a Spell/Trap Card while you control a "Magical Musket" monster: Negate the activation, and if you do, destroy that card. You can only activate 1 "Magical Musket - Last Stand" per turn.

                                Extra Deck

                                R Rarity
                                Despian Proskenion
                                R Rarity
                                Despian Proskenion
                                R Rarity
                                Despian Proskenion
                                LIGHT 11
                                Despian Proskenion
                                • ATK:

                                • 3200

                                • DEF:

                                • 3200


                                1 "Despia" monster + 1 LIGHT monster + 1 DARK monster During the Main Phase (Quick Effect): You can target 1 Fusion, Synchro, Xyz, or Link Monster in your opponent's GY; banish it, or Special Summon it to your field. When this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK or DEF (whichever is higher). You can only use each effect of "Despian Proskenion" once per turn.

                                UR Rarity
                                Fiendsmith's Desirae
                                UR Rarity
                                Fiendsmith's Desirae
                                UR Rarity
                                Fiendsmith's Desirae
                                LIGHT 9
                                Fiendsmith's Desirae
                                • ATK:

                                • 2800

                                • DEF:

                                • 2400


                                "Fiendsmith Engraver" + 2 LIGHT Fiend monsters (Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.

                                UR Rarity
                                Fiendsmith's Lacrima
                                UR Rarity
                                Fiendsmith's Lacrima
                                UR Rarity
                                Fiendsmith's Lacrima
                                LIGHT 6
                                Fiendsmith's Lacrima
                                • ATK:

                                • 2400

                                • DEF:

                                • 2400


                                2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.

                                UR Rarity
                                Fiendsmith's Rextremende
                                UR Rarity
                                Fiendsmith's Rextremende
                                UR Rarity
                                Fiendsmith's Rextremende
                                LIGHT 9
                                Fiendsmith's Rextremende
                                • ATK:

                                • 3000

                                • DEF:

                                • 3600


                                1 "Fiendsmith" Fusion Monster + 1 Fusion or Link Monster Unaffected by card effects, except "Fiendsmith" cards, while equipped with a "Fiendsmith" Equip Spell. You can only use each of the following effects of "Fiendsmith's Rextremende" once per turn. If this card is Fusion Summoned: You can discard 1 card; send 1 LIGHT Fiend monster from your Deck or Extra Deck to the GY. If this card is sent to the GY: You can target 1 other "Fiendsmith" card in your GY or banishment; add it to your hand.

                                UR Rarity
                                Garura, Wings of Resonant Life
                                UR Rarity
                                Garura, Wings of Resonant Life
                                UR Rarity
                                Garura, Wings of Resonant Life
                                DARK 6
                                Garura, Wings of Resonant Life
                                • ATK:

                                • 1500

                                • DEF:

                                • 2400


                                2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.

                                UR Rarity
                                Necroquip Princess
                                UR Rarity
                                Necroquip Princess
                                UR Rarity
                                Necroquip Princess
                                DARK 6
                                Necroquip Princess
                                • ATK:

                                • 2000

                                • DEF:

                                • 2000


                                1 monster equipped with a Monster Card + 1 Fiend Monster Card Must be Special Summoned (from your Extra Deck) by sending the above cards from your hand and/or field to the GY. You can only control 1 "Necroquip Princess". If a monster(s) is sent from the hand to the GY to activate a card or effect: You can activate 1 of these effects; ● Equip 1 of those monsters to this card as an Equip Spell that gives it 500 ATK. ● Draw 1 card. You can only use this effect of "Necroquip Princess" once per turn.

                                SR Rarity
                                Sea Monster of Theseus
                                SR Rarity
                                Sea Monster of Theseus
                                SR Rarity
                                Sea Monster of Theseus
                                WATER 5
                                Sea Monster of Theseus
                                • ATK:

                                • 2200

                                • DEF:

                                • 1800


                                2 Tuners

                                SR Rarity
                                Fiendsmith's Agnumday
                                SR Rarity
                                Fiendsmith's Agnumday
                                SR Rarity
                                Fiendsmith's Agnumday
                                LIGHT
                                Fiendsmith's Agnumday
                                • ATK:

                                • 1800

                                • LINK-3

                                Link Arrow:

                                Top

                                Bottom-Left

                                Bottom-Right


                                2+ monsters, including a LIGHT Fiend monster Once per turn (Quick Effect): You can target 1 LIGHT non-Link Fiend monster in your GY; Special Summon it, and if you do, equip this card you control to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to the total Link Rating of Link Monsters equipped to it x 600. ● If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.

                                SR Rarity
                                Fiendsmith's Requiem
                                SR Rarity
                                Fiendsmith's Requiem
                                SR Rarity
                                Fiendsmith's Requiem
                                LIGHT
                                Fiendsmith's Requiem
                                • ATK:

                                • 600

                                • LINK-1

                                Link Arrow:

                                Bottom


                                1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.

                                SR Rarity
                                Fiendsmith's Sequence
                                SR Rarity
                                Fiendsmith's Sequence
                                SR Rarity
                                Fiendsmith's Sequence
                                LIGHT
                                Fiendsmith's Sequence
                                • ATK:

                                • 1200

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.

                                UR Rarity
                                Magical Musketeer Max
                                UR Rarity
                                Magical Musketeer Max
                                UR Rarity
                                Magical Musketeer Max
                                LIGHT
                                Magical Musketeer Max
                                • ATK:

                                • 1000

                                • LINK-1

                                Link Arrow:

                                Bottom


                                1 Level 8 or lower "Magical Musket" monster If this card is Link Summoned: You can activate 1 of these effects; ● Add "Magical Musket" Spells/Traps with different names from your Deck to your hand, up to the number of monsters your opponent controls. ● Special Summon "Magical Musket" monsters with different names from your Deck, up to the number of Spells/Traps your opponent controls. You can only use this effect of "Magical Musketeer Max" once per turn. During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand.

                                UR Rarity
                                S:P Little Knight
                                UR Rarity
                                S:P Little Knight
                                UR Rarity
                                S:P Little Knight
                                DARK
                                S:P Little Knight
                                • ATK:

                                • 1600

                                • LINK-2

                                Link Arrow:

                                Left

                                Right


                                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                R Rarity
                                D/D/D Wave High King Caesar
                                R Rarity
                                D/D/D Wave High King Caesar
                                R Rarity
                                D/D/D Wave High King Caesar
                                WATER
                                D/D/D Wave High King Caesar
                                • ATK:

                                • 2800

                                • DEF:

                                • 1800


                                2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.

                                UR Rarity
                                Super Starslayer TY-PHON - Sky Crisis
                                UR Rarity
                                Super Starslayer TY-PHON - Sky Crisis
                                UR Rarity
                                Super Starslayer TY-PHON - Sky Crisis
                                DARK
                                Super Starslayer TY-PHON - Sky Crisis
                                • ATK:

                                • 2900

                                • DEF:

                                • 2900


                                2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                                Need 35 UR

                                UR Rarity
                                Fiendsmith Engraver2 card
                                UR Rarity
                                Lacrima the Crimson Tears1 card
                                UR Rarity
                                Maxx "C"1 card
                                UR Rarity
                                Mulcharmy Fuwalos3 card
                                UR Rarity
                                Fiendsmith's Desirae1 card
                                UR Rarity
                                Fiendsmith's Lacrima2 card
                                UR Rarity
                                Fiendsmith's Rextremende1 card
                                UR Rarity
                                Garura, Wings of Resonant Life1 card
                                UR Rarity
                                Necroquip Princess1 card
                                UR Rarity
                                Magical Musketeer Max1 card
                                UR Rarity
                                S:P Little Knight1 card
                                UR Rarity
                                Super Starslayer TY-PHON - Sky Crisis1 card
                                UR Rarity
                                Called by the Grave1 card
                                UR Rarity
                                Fiendsmith's Tract3 card
                                UR Rarity
                                Forbidden Droplet3 card
                                UR Rarity
                                Harpie's Feather Duster1 card
                                UR Rarity
                                Lightning Storm1 card
                                UR Rarity
                                Link into the VRAINS!3 card
                                UR Rarity
                                Super Polymerization3 card
                                UR Rarity
                                Triple Tactics Talent1 card
                                UR Rarity
                                Triple Tactics Thrust3 card

                                Main: 40 Extra: 15

                                N Rarity
                                1 cardFabled Lurrie
                                N Rarity
                                1 cardFabled Lurrie
                                Fabled Lurrie
                                LIGHT 1
                                Fabled Lurrie
                                • ATK:

                                • 200

                                • DEF:

                                • 400


                                If this card is discarded to the GY: Special Summon it.


                                UR Rarity
                                2 cardFiendsmith Engraver
                                UR Rarity
                                2 cardFiendsmith Engraver
                                Fiendsmith Engraver
                                LIGHT 6
                                Fiendsmith Engraver
                                • ATK:

                                • 1800

                                • DEF:

                                • 2400


                                You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.


                                UR Rarity
                                1 cardLacrima the Crimson Tears
                                UR Rarity
                                1 cardLacrima the Crimson Tears
                                Lacrima the Crimson Tears
                                LIGHT 4
                                Lacrima the Crimson Tears
                                • ATK:

                                • 1200

                                • DEF:

                                • 1200


                                (This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.


                                SR Rarity
                                3 cardMagical Musketeer Caspar
                                SR Rarity
                                3 cardMagical Musketeer Caspar
                                Magical Musketeer Caspar
                                LIGHT 3
                                Magical Musketeer Caspar
                                • ATK:

                                • 1200

                                • DEF:

                                • 2000


                                During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can add 1 "Magical Musket" card from your Deck to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Caspar" once per turn.


                                R Rarity
                                1 cardMagical Musketeer Doc
                                R Rarity
                                1 cardMagical Musketeer Doc
                                Magical Musketeer Doc
                                LIGHT 3
                                Magical Musketeer Doc
                                • ATK:

                                • 1400

                                • DEF:

                                • 1200


                                During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can add 1 "Magical Musket" card from your GY to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Doc" once per turn.


                                SR Rarity
                                3 cardMagical Musketeer Starfire
                                SR Rarity
                                3 cardMagical Musketeer Starfire
                                Magical Musketeer Starfire
                                LIGHT 4
                                Magical Musketeer Starfire
                                • ATK:

                                • 1300

                                • DEF:

                                • 1700


                                During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can Special Summon 1 Level 4 or lower "Magical Musket" monster from your Deck in Defense Position, except "Magical Musketeer Starfire". You can only use this effect of "Magical Musketeer Starfire" once per turn.


                                UR Rarity
                                1 cardMaxx "C"
                                UR Rarity
                                1 cardMaxx "C"
                                Maxx "C"
                                EARTH 2
                                Maxx "C"
                                • ATK:

                                • 500

                                • DEF:

                                • 200


                                During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                UR Rarity
                                3 cardMulcharmy Fuwalos
                                UR Rarity
                                3 cardMulcharmy Fuwalos
                                Mulcharmy Fuwalos
                                WIND 4
                                Mulcharmy Fuwalos
                                • ATK:

                                • 100

                                • DEF:

                                • 600


                                If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                                UR Rarity
                                1 cardCalled by the Grave
                                UR Rarity
                                1 cardCalled by the Grave
                                Called by the Grave
                                Spell Quick
                                Called by the Grave

                                  Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                  Tag(s):

                                  R Rarity
                                  1 cardFiendsmith's Sanct
                                  R Rarity
                                  1 cardFiendsmith's Sanct
                                  Fiendsmith's Sanct
                                  Spell Quick
                                  Fiendsmith's Sanct

                                    If you control no face-up monsters, or the only face-up monsters you control are LIGHT Fiend monsters: Special Summon 1 "Fiendsmith Token" (Fiend/LIGHT/Level 1/ATK 0/DEF 0), also you cannot declare attacks for the rest of this turn, except with Fiend monsters. If a face-up "Fiendsmith" monster(s) you control is destroyed by an opponent's card effect, while this card is in your GY: You can Set this card. You can only use each effect of "Fiendsmith's Sanct" once per turn.


                                    UR Rarity
                                    3 cardFiendsmith's Tract
                                    UR Rarity
                                    3 cardFiendsmith's Tract
                                    Fiendsmith's Tract
                                    Spell Normal
                                    Fiendsmith's Tract

                                      Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.


                                      UR Rarity
                                      3 cardForbidden Droplet
                                      UR Rarity
                                      3 cardForbidden Droplet
                                      Forbidden Droplet
                                      Spell Quick
                                      Forbidden Droplet

                                        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                        Tag(s):

                                        UR Rarity
                                        1 cardHarpie's Feather Duster
                                        UR Rarity
                                        1 cardHarpie's Feather Duster
                                        Harpie's Feather Duster
                                        Spell Normal
                                        Harpie's Feather Duster

                                          Destroy all Spell and Trap Cards your opponent controls.




                                          Tag(s):

                                          UR Rarity
                                          1 cardLightning Storm
                                          UR Rarity
                                          1 cardLightning Storm
                                          Lightning Storm
                                          Spell Normal
                                          Lightning Storm

                                            If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                            Tag(s):

                                            UR Rarity
                                            3 cardLink into the VRAINS!
                                            UR Rarity
                                            3 cardLink into the VRAINS!
                                            Link into the VRAINS!
                                            Spell Normal
                                            Link into the VRAINS!

                                              Special Summon 1 monster from your hand, but negate its effects, then, immediately after this effect resolves, Link Summon 1 Link Monster using monsters you control as material, including that monster. This Link Summon cannot be negated, also your opponent cannot activate cards or effects when a monster is Link Summoned this way. If a Link Monster(s) you control is destroyed by battle or card effect while this card is in your GY: You can banish this card; add 1 monster from your GY to your hand with the same original Type as 1 of those destroyed monsters. You can only activate 1 "Link into the VRAINS!" per turn.


                                              SR Rarity
                                              1 cardMagical Musket - Cross-Domination
                                              SR Rarity
                                              1 cardMagical Musket - Cross-Domination
                                              Magical Musket - Cross-Domination
                                              Spell Quick
                                              Magical Musket - Cross-Domination

                                                If you control a "Magical Musket" monster: Target 1 face-up monster on the field; until the end of this turn, change its ATK/DEF to 0, also it has its effects negated. You can only activate 1 "Magical Musket - Cross-Domination" per turn.


                                                UR Rarity
                                                3 cardSuper Polymerization
                                                UR Rarity
                                                3 cardSuper Polymerization
                                                Super Polymerization
                                                Spell Quick
                                                Super Polymerization

                                                  Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                                  Tag(s):

                                                  UR Rarity
                                                  1 cardTriple Tactics Talent
                                                  UR Rarity
                                                  1 cardTriple Tactics Talent
                                                  Triple Tactics Talent
                                                  Spell Normal
                                                  Triple Tactics Talent

                                                    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                    Tag(s):

                                                    UR Rarity
                                                    3 cardTriple Tactics Thrust
                                                    UR Rarity
                                                    3 cardTriple Tactics Thrust
                                                    Triple Tactics Thrust
                                                    Spell Normal
                                                    Triple Tactics Thrust

                                                      If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                      N Rarity
                                                      1 cardFiendsmith Kyrie
                                                      N Rarity
                                                      1 cardFiendsmith Kyrie
                                                      Fiendsmith Kyrie
                                                      Trap Normal
                                                      Fiendsmith Kyrie

                                                        This turn, your LIGHT Fiend monsters cannot be destroyed by battle, also any battle damage you take becomes halved. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters you control, and/or monsters in your Spell & Trap Zones that are equipped to a "Fiendsmith" monster as an Equip Spell, as material. You can only use this effect of "Fiendsmith Kyrie" once per turn.


                                                        N Rarity
                                                        1 cardMagical Musket - Dancing Needle
                                                        N Rarity
                                                        1 cardMagical Musket - Dancing Needle
                                                        Magical Musket - Dancing Needle
                                                        Trap Normal
                                                        Magical Musket - Dancing Needle

                                                          If you control a "Magical Musket" monster: Target up to 3 cards in the GYs; banish them. You can only activate 1 "Magical Musket - Dancing Needle" per turn.


                                                          R Rarity
                                                          1 cardMagical Musket - Desperado
                                                          R Rarity
                                                          1 cardMagical Musket - Desperado
                                                          Magical Musket - Desperado
                                                          Trap Normal
                                                          Magical Musket - Desperado

                                                            If you control a "Magical Musket" monster: Target 1 face-up card on the field; destroy it. You can only activate 1 "Magical Musket - Desperado" per turn.


                                                            R Rarity
                                                            1 cardMagical Musket - Last Stand
                                                            R Rarity
                                                            1 cardMagical Musket - Last Stand
                                                            Magical Musket - Last Stand
                                                            Trap Counter
                                                            Magical Musket - Last Stand

                                                              When your opponent activates a Spell/Trap Card while you control a "Magical Musket" monster: Negate the activation, and if you do, destroy that card. You can only activate 1 "Magical Musket - Last Stand" per turn.


                                                              R Rarity
                                                              1 cardDespian Proskenion
                                                              R Rarity
                                                              1 cardDespian Proskenion
                                                              Despian Proskenion
                                                              LIGHT 11
                                                              Despian Proskenion
                                                              • ATK:

                                                              • 3200

                                                              • DEF:

                                                              • 3200


                                                              1 "Despia" monster + 1 LIGHT monster + 1 DARK monster During the Main Phase (Quick Effect): You can target 1 Fusion, Synchro, Xyz, or Link Monster in your opponent's GY; banish it, or Special Summon it to your field. When this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK or DEF (whichever is higher). You can only use each effect of "Despian Proskenion" once per turn.


                                                              UR Rarity
                                                              1 cardFiendsmith's Desirae
                                                              UR Rarity
                                                              1 cardFiendsmith's Desirae
                                                              Fiendsmith's Desirae
                                                              LIGHT 9
                                                              Fiendsmith's Desirae
                                                              • ATK:

                                                              • 2800

                                                              • DEF:

                                                              • 2400


                                                              "Fiendsmith Engraver" + 2 LIGHT Fiend monsters (Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.


                                                              UR Rarity
                                                              2 cardFiendsmith's Lacrima
                                                              UR Rarity
                                                              2 cardFiendsmith's Lacrima
                                                              Fiendsmith's Lacrima
                                                              LIGHT 6
                                                              Fiendsmith's Lacrima
                                                              • ATK:

                                                              • 2400

                                                              • DEF:

                                                              • 2400


                                                              2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.


                                                              UR Rarity
                                                              1 cardFiendsmith's Rextremende
                                                              UR Rarity
                                                              1 cardFiendsmith's Rextremende
                                                              Fiendsmith's Rextremende
                                                              LIGHT 9
                                                              Fiendsmith's Rextremende
                                                              • ATK:

                                                              • 3000

                                                              • DEF:

                                                              • 3600


                                                              1 "Fiendsmith" Fusion Monster + 1 Fusion or Link Monster Unaffected by card effects, except "Fiendsmith" cards, while equipped with a "Fiendsmith" Equip Spell. You can only use each of the following effects of "Fiendsmith's Rextremende" once per turn. If this card is Fusion Summoned: You can discard 1 card; send 1 LIGHT Fiend monster from your Deck or Extra Deck to the GY. If this card is sent to the GY: You can target 1 other "Fiendsmith" card in your GY or banishment; add it to your hand.


                                                              UR Rarity
                                                              1 cardGarura, Wings of Resonant Life
                                                              UR Rarity
                                                              1 cardGarura, Wings of Resonant Life
                                                              Garura, Wings of Resonant Life
                                                              DARK 6
                                                              Garura, Wings of Resonant Life
                                                              • ATK:

                                                              • 1500

                                                              • DEF:

                                                              • 2400


                                                              2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                              UR Rarity
                                                              1 cardNecroquip Princess
                                                              UR Rarity
                                                              1 cardNecroquip Princess
                                                              Necroquip Princess
                                                              DARK 6
                                                              Necroquip Princess
                                                              • ATK:

                                                              • 2000

                                                              • DEF:

                                                              • 2000


                                                              1 monster equipped with a Monster Card + 1 Fiend Monster Card Must be Special Summoned (from your Extra Deck) by sending the above cards from your hand and/or field to the GY. You can only control 1 "Necroquip Princess". If a monster(s) is sent from the hand to the GY to activate a card or effect: You can activate 1 of these effects; ● Equip 1 of those monsters to this card as an Equip Spell that gives it 500 ATK. ● Draw 1 card. You can only use this effect of "Necroquip Princess" once per turn.


                                                              SR Rarity
                                                              1 cardSea Monster of Theseus
                                                              SR Rarity
                                                              1 cardSea Monster of Theseus
                                                              Sea Monster of Theseus
                                                              WATER 5
                                                              Sea Monster of Theseus
                                                              • ATK:

                                                              • 2200

                                                              • DEF:

                                                              • 1800


                                                              2 Tuners


                                                              SR Rarity
                                                              1 cardFiendsmith's Agnumday
                                                              SR Rarity
                                                              1 cardFiendsmith's Agnumday
                                                              Fiendsmith's Agnumday
                                                              LIGHT
                                                              Fiendsmith's Agnumday
                                                              • ATK:

                                                              • 1800

                                                              • LINK-3

                                                              Link Arrow:

                                                              Top

                                                              Bottom-Left

                                                              Bottom-Right


                                                              2+ monsters, including a LIGHT Fiend monster Once per turn (Quick Effect): You can target 1 LIGHT non-Link Fiend monster in your GY; Special Summon it, and if you do, equip this card you control to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to the total Link Rating of Link Monsters equipped to it x 600. ● If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                                              SR Rarity
                                                              1 cardFiendsmith's Requiem
                                                              SR Rarity
                                                              1 cardFiendsmith's Requiem
                                                              Fiendsmith's Requiem
                                                              LIGHT
                                                              Fiendsmith's Requiem
                                                              • ATK:

                                                              • 600

                                                              • LINK-1

                                                              Link Arrow:

                                                              Bottom


                                                              1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.


                                                              SR Rarity
                                                              1 cardFiendsmith's Sequence
                                                              SR Rarity
                                                              1 cardFiendsmith's Sequence
                                                              Fiendsmith's Sequence
                                                              LIGHT
                                                              Fiendsmith's Sequence
                                                              • ATK:

                                                              • 1200

                                                              • LINK-2

                                                              Link Arrow:

                                                              Bottom-Left

                                                              Bottom-Right


                                                              2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.


                                                              UR Rarity
                                                              1 cardMagical Musketeer Max
                                                              UR Rarity
                                                              1 cardMagical Musketeer Max
                                                              Magical Musketeer Max
                                                              LIGHT
                                                              Magical Musketeer Max
                                                              • ATK:

                                                              • 1000

                                                              • LINK-1

                                                              Link Arrow:

                                                              Bottom


                                                              1 Level 8 or lower "Magical Musket" monster If this card is Link Summoned: You can activate 1 of these effects; ● Add "Magical Musket" Spells/Traps with different names from your Deck to your hand, up to the number of monsters your opponent controls. ● Special Summon "Magical Musket" monsters with different names from your Deck, up to the number of Spells/Traps your opponent controls. You can only use this effect of "Magical Musketeer Max" once per turn. During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand.


                                                              UR Rarity
                                                              1 cardS:P Little Knight
                                                              UR Rarity
                                                              1 cardS:P Little Knight
                                                              S:P Little Knight
                                                              DARK
                                                              S:P Little Knight
                                                              • ATK:

                                                              • 1600

                                                              • LINK-2

                                                              Link Arrow:

                                                              Left

                                                              Right


                                                              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                              R Rarity
                                                              1 cardD/D/D Wave High King Caesar
                                                              R Rarity
                                                              1 cardD/D/D Wave High King Caesar
                                                              D/D/D Wave High King Caesar
                                                              WATER
                                                              D/D/D Wave High King Caesar
                                                              • ATK:

                                                              • 2800

                                                              • DEF:

                                                              • 1800


                                                              2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.


                                                              UR Rarity
                                                              1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                              UR Rarity
                                                              1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                              Super Starslayer TY-PHON - Sky Crisis
                                                              DARK
                                                              Super Starslayer TY-PHON - Sky Crisis
                                                              • ATK:

                                                              • 2900

                                                              • DEF:

                                                              • 2900


                                                              2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                              master-duel
                                                              Magical Musket
                                                              5

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